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Updated: 3 hours 59 min ago

PS Store’s Holiday Sale: 5 Weeks of Savings

Tue, 12/12/2017 - 18:50
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Hello and festive greetings from PlayStation Store! The holidays are upon us and what better tidings to bring or show of good cheer, than five weeks of savings through the new year?

The Great Tale of the Holiday Sale starts now with deals up to 50 percent off. PS Plus members save up to 60 percent.

Head over to PS Store through the weekend to pick up games like Overwatch: Game of the Year Edition, Batman Arkham Knight, Gang Beasts, and Street Fighter V, plus movies like Zoolander No. 2, Pirates of the Caribbean: Dead Men Tell No Tales, Dragon Ball Z Resurrection F (Dubbed).

Check out the full lineup below. Week 1 ends December 19, 8 AM PT, but don’t forget to check back here every Tuesday. We’ll be updating deals weekly util The Great Holiday Sale lives happily ever after.

Happy Gaming!

Games Platform Title Sale Price PS Plus Price Original Price PS4 100FT ROBOT GOLF $7.99 $5.99 $19.99 PS4 2064: READ ONLY MEMORIES $11.99 — $19.99 PS4 ABZU $9.99 $7.99 $19.99 PS4 ACTION HENK $4.49 $2.99 $14.99 PS4 ADAM’S VENTURE: ORIGINS $11.99 $7.49 $29.99 PS4 AEGIS OF EARTH: PROTONOVUS ASSAULT $15.99 $11.99 $39.99 PS4 AGATHA CHRISTIE – THE ABC MURDERS $8.99 $5.99 $29.99 PS4 ALBEDO: EYES FROM OUTER SPACE $2.99 $1.49 $14.99 PS4 ALIEN: ISOLATION $11.99 $8.99 $29.99 PS4 ALIEN: ISOLATION – THE COLLECTION $15.99 $11.99 $39.99 PS4 ANCIENT AMULETOR (VR) $13.99 $9.99 $19.99 PS4 ARCHANGEL (VR) $20.09 $17.09 $29.99 PS4 ARMELLO – DELUXE BUNDLE $19.99 $11.99 $39.99 PS4 ARMIKROG $4.99 $3.99 $9.99 PS4 ARROGANCE LOST COMPLETE PACK SIEA $11.99 $7.99 $39.99 PS4 ASDIVINE HEARTS $10.49 $8.99 $14.99 PS4 ASSASSIN’S CREED SYNDICATE $24.99 $19.99 $49.99 PS4 ASSASSIN’S CREED SYNDICATE GOLD EDITION $34.99 $27.99 $69.99 PS4 ASSASSIN’S CREED THE EZIO COLLECTION $24.99 $19.99 $49.99 PS4 ASSETTO CORSA $20.99 $17.99 $29.99 PS4 ASSETTO CORSA: ASSETTO CORSA – FERRARI 70TH ANNIVERSARY DLC $4.89 $4.19 $6.99 PS4 ASSETTO CORSA: ASSETTO CORSA SEASON PASS $13.99 $11.99 $19.99 PS4 ATOM UNIVERSE 1999 MOLECULES $13.99 $9.99 $19.99 PS4 ATOM UNIVERSE TOTAL BUNDLE $41.99 $29.99 $59.99 PS4 ATV DRIFT & TRICKS $19.99 $14.99 $24.99 PS4 ATV RENEGADES $14.99 — $29.99 PS4 AXIOM VERGE $11.99 $9.99 $19.99 PS4 BACK TO THE FUTURE: THE GAME – 30TH ANNIVERSARY EDITION $6.99 $4.99 $19.99 PS4 BANNER SAGA 1 $6.99 $4.99 $19.99 PS4 BATMAN: RETURN TO ARKHAM $11.99 $9.99 $19.99 PS4 BATMAN: ARKHAM KNIGHT $8.99 $6.99 $19.99 PS4 BATMAN: ARKHAM KNIGHT PREMIUM EDITION $19.99 $15.99 $39.99 PS4 BATTLE WORLDS: KRONOS $7.99 $3.99 $19.99 PS4 BATTLEFIELD 1 PREMIUM PASS $14.99 — $49.99 PS4 BB2 – LEGENDARY EDITION $26.99 $22.49 $44.99 PS4 BIRTHDAYS THE BEGINNING $19.99 $15.99 $39.99 PS4 BLACK & WHITE BUSHIDO $7.79 $6.49 $12.99 PS4 BLAZBLUE: CENTRAL FICTION $23.99 $17.99 $59.99 PS4 BLEED $6.49 $4.41 $12.99 PS4 BLUE RIDER $3.99 $1.99 $9.99 PS4 BROFORCE $5.24 $3.74 $14.99 PS4 BULLETSTORM FULL CLIP EDITION DUKE NUKEM BUNDLE $26.99 $22.49 $44.99 PS4 BULLETSTORM: FULL CLIP EDITION $23.99 $19.99 $39.99 PS4 BULLY $8.99 — $14.99 PS4 CARMAGEDDON: MAX DAMAGE $11.99 $9.99 $19.99 PS4 CARNIVAL GAMES VR $6.99 $4.99 $19.99 PS4 CAST OF THE SEVEN GODSENDS – REDUX $1.39 $0.69 $6.99 PS4 CHRONICLES OF TEDDY: HARMONY OF EXIDUS $5.99 $4.49 $14.99 PS4 CLAIRE $5.24 $3.74 $14.99 PS4 CROIXLEUR SIGMA $8.99 $7.49 $14.99 PS4 CRYPT OF THE NECRODANCER $4.49 $2.99 $14.99 PS4 CYBERDIMENSION NEPTUNIA: 4 GODDESSES ONLINE $34.99 $29.99 $49.99 PS4 DANGANRONPA V3: KILLING HARMONY $47.99 $41.99 $59.99 PS4 DANGER ZONE $9.74 $8.24 $14.99 PS4 DARK MYSTERY $2.39 $1.59 $7.99 PS4 DARK ROSE VALKYRIE $19.99 $14.99 $49.99 PS4 DARKEST DUNGEON: CRIMSON EDITION $14.99 $11.99 $29.99 PS4 DAYDREAMER: AWAKENED EDITION $3.99 $2.99 $9.99 PS4 DEAD RISING $9.99 $7.99 $19.99 PS4 DEAD RISING 2 $9.99 $7.99 $19.99 PS4 DEAD RISING 2 OFF THE RECORD $9.99 $7.99 $19.99 PS4 DEADCORE $3.99 $3.19 $7.99 PS4 DEAR ESTHER: LANDMARK EDITION $3.49 $2.49 $9.99 PS4 DEATH SQUARED $10.49 $7.49 $14.99 PS4 DEMETRIOS – THE BIG CYNICAL ADVENTURE $6.99 $5.99 $9.99 PS4 DESTROY ALL HUMANS! $7.99 $3.99 $19.99 PS4 DESTROY ALL HUMANS! 2 $7.99 $3.99 $19.99 PS4 DREAMFALL CHAPTERS $10.49 $7.49 $29.99 PS4 DRIVECLUB VR $8.99 $6.99 $19.99 PS4 DUKE NUKEM 3D: 20TH ANNIVERSARY WORLD TOUR $9.99 $4.99 $19.99 PS4 DYING : REBORN VR $1.99 $0.99 $9.99 PS4 DYING: REBORN ULTIMATE BUNDLE $4.99 $2.49 $24.99 PS4 EARTHLOCK: FESTIVAL OF MAGIC $4.79 $3.99 $19.99 PS4 ELEX $47.99 $41.99 $59.99 PS4 END SPACE (VR) $9.99 $7.99 $19.99 PS4 ENTER THE GUNGEON $8.99 $7.49 $14.99 PS4 ESCAPE GOAT 2 $4.99 $0.99 $9.99 PS4 EURO FISHING $9.99 $7.99 $19.99 PS4 EURO FISHING URBAN EDITION $12.99 $10.49 $24.99 PS4 EVE: VALKYRIE (VR) $17.99 $14.99 $29.99 PS4 EVOLVE $8.99 $5.99 $29.99 PS4 EVOLVE DIGITAL DELUXE EDITION $11.99 $7.99 $39.99 PS4 EVOLVE ULTIMATE EDITION $14.99 $9.99 $49.99 PS4 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $23.99 $17.99 $59.99 PS4 FAIRY FENCER F: ADVENT DARK FORCE $17.49 $12.49 $49.99 PS4 FAR CRY PRIMAL $24.99 $19.99 $49.99 PS4 FAR CRY PRIMAL – DIGITAL APEX EDITION $27.49 $21.99 $54.99 PS4 FARMING SIMULATOR 15: COMPLETE EDITION $31.99 $27.99 $39.99 PS4 FARMING SIMULATOR 17 – STANDARD EDITION $23.99 $19.99 $39.99 PS4 FARMING SIMULATOR 17 – BIG BUD DLC $11.99 $10.49 $14.99 PS4 FARMING SIMULATOR 17 – KUHN EQUIPMENT PACK $11.99 $10.49 $14.99 PS4 FARPOINT $34.99 $29.99 $49.99 PS4 FRISKY BUSINESS $6.69 $4.99 $9.99 PS4 FURI – DEFINITIVE EDITION $8.79 $6.59 $21.99 PS4 FURI $7.99 $5.99 $19.99 PS4 FUTURE TONE BUNDLE $37.79 $32.39 $53.99 PS4 GAME OF THRONES – SEASON PASS $8.74 $6.24 $24.99 PS4 GANG BEASTS $15.99 — $19.99 PS4 GOD WARS FUTURE PAST $29.99 $24.99 $49.99 PS4 GRAND THEFT AUTO III $8.99 — $14.99 PS4 GRAND THEFT AUTO V & GRAND THEFT AUTO: SAN ANDREAS $37.49 — $74.99 PS4 GRAND THEFT AUTO: SAN ANDREAS $8.99 — $14.99 PS4 GRAND THEFT AUTO: THE TRILOGY $17.49 — $34.99 PS4 GRAND THEFT AUTO: VICE CITY $8.99 — $14.99 PS4 GRIM FANDANGO REMASTERED $4.49 $2.99 $14.99 PS4 GUILTY GEAR XRD -REVELATOR- $9.99 $7.99 $19.99 PS4 HASBRO FAMILY FUN PACK CONQUEST EDITION $18.79 $14.79 $39.99 PS4 HATSUNE MIKU: PROJECT DIVA FUTURE TONE COLORFUL TONE $20.99 $17.99 $29.99 PS4 HATSUNE MIKU: PROJECT DIVA FUTURE TONE FUTURE SOUND $20.99 $17.99 $29.99 PS4 HATSUNE MIKU: PROJECT DIVA FUTURE TONE UNLOCK KEY $9.09 $7.79 $12.99 PS4 HERE THEY LIE $8.99 $6.99 $19.99 PS4 HEROES OF THE MONKEY TAVERN $4.99 $3.99 $9.99 PS4 HEROES OF THE SEVEN SEAS (VR) $4.89 $3.49 $6.99 PS4 HITMAN GO: DEFINITIVE EDITION $2.79 $1.99 $7.99 PS4 HITMAN – GAME OF THE YEAR EDITION $41.99 $35.99 $59.99 PS4 HITMAN – GAME OF THE YEAR EDITION UPGRADE $13.99 $11.99 $19.99 PS4 HITMAN – GAME OF THE YEAR UPGRADE (INTRO PACK) $24.49 $20.99 $34.99 PS4 HONOR AND DUTY: ARCADE EDITION $1.95 $1.04 $6.99 PS4 HOPIKO $2.09 $1.39 $6.99 PS4 HORSE RACING 2016 $3.89 $2.59 $12.99 PS4 HUMAN FALL FLAT $6.74 $5.24 $14.99 PS4 HUSTLE KINGS VR $8.99 $6.99 $19.99 PS4 I AM BREAD $3.89 $1.94 $12.99 PS4 ICEY $10.49 $8.99 $14.99 PS4 IRON CRYPTICLE $4.99 $3.99 $9.99 PS4 IRONCAST $4.49 $2.99 $14.99 PS4 JAZZPUNK: DIRECTOR’S CUT $10.04 $8.54 $14.99 PS4 JUST DANCE 2016 $17.99 $13.99 $39.99 PS4 JUST DANCE 2016 GOLD EDITION $22.49 $17.49 $49.99 PS4 KERO BLASTER $6.99 $5.99 $9.99 PS4 KILLING FLOOR 2 $19.99 $15.99 $39.99 PS4 KYURINAGA’S REVENGE $4.99 $2.99 $9.99 PS4 LARA CROFT GO $3.49 $2.49 $9.99 PS4 LASER DISCO DEFENDERS $6.69 $4.99 $9.99 PS4 LEGO CITY UNDERCOVER $23.99 $19.99 $39.99 PS4 LEGO STAR WARS: THE FORCE AWAKENS $13.99 $11.99 $19.99 PS4 LEGO THE HOBBIT $7.99 $4.99 $19.99 PS4 LEGO BATMAN 3: BEYOND GOTHAM $11.99 $9.99 $19.99 PS4 LEGO BATMAN 3: BEYOND GOTHAM DELUXE EDITION $17.49 $13.99 $34.99 PS4 LEGO STAR WARS: THE FORCE AWAKENS DELUXE EDITION $17.99 $14.99 $29.99 PS4 LIFELESS PLANET: PREMIER EDITION $7.99 $5.99 $19.99 PS4 LORDS OF THE FALLEN $5.99 $3.99 $19.99 PS4 LORDS OF THE FALLEN COMPLETE EDITION $8.99 $5.99 $29.99 PS4 MAFIA III SEASON PASS $17.99 $14.99 $29.99 PS4 MAGES OF MYSTRALIA $13.99 $11.99 $19.99 PS4 MANHUNT $8.99 — $14.99 PS4 MANIFEST 99 (VR) $4.19 — $5.99 PS4 MANUAL SAMUEL $3.49 $2.49 $9.99 PS4 MAX PAYNE $8.99 — $14.99 PS4 MECHO TALES $7.99 $3.99 $19.99 PS4 MEGA MAN LEGACY COLLECTION $7.49 $5.99 $14.99 PS4 MEGA MAN LEGACY COLLECTION 1 & 2 COMBO PACK $20.99 $17.99 $29.99 PS4 MEGA MAN LEGACY COLLECTION 2 $15.99 $13.99 $19.99 PS4 MEGADIMENSION NEPTUNIA VII $15.99 $11.99 $39.99 PS4 MERVILS: A VR ADVENTURE (VR) $11.99 $9.99 $19.99 PS4 METAL GEAR SOLID V: GROUND ZEROES $6.99 $4.99 $19.99 PS4 METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE $23.99 $20.09 $29.99 PS4 METAL GEAR SOLID V: THE PHANTOM PAIN $15.99 $13.39 $19.99 PS4 METRICO+ $4.19 $2.79 $6.99 PS4 MICRO MACHINES: WORLD SERIES $20.99 $17.99 $29.99 PS4 MIDDLE-EARTH: SHADOW OF MORDOR – GAME OF THE YEAR EDITION $11.99 $9.99 $19.99 PS4 MIGHTY NO. 9 $6.99 $4.99 $19.99 PS4 MINECRAFT: STORY MODE – ADVENTURE PASS $3.99 $2.99 $9.99 PS4 MINECRAFT: STORY MODE – SEASON PASS $7.99 $5.99 $19.99 PS4 MINECRAFT: STORY MODE – SEASON PASS DELUXE $11.99 $8.99 $29.99 PS4 MOMODORA: REVERIE UNDER THE MOONLIGHT $5.99 $4.99 $9.99 PS4 MORDHEIM: CITY OF THE DAMNED $13.99 $9.99 $39.99 PS4 MORTAL BLITZ (VR) $11.99 $9.99 $19.99 PS4 MORTAL KOMBAT X KOMBAT PACK $5.99 $4.99 $9.99 PS4 MORTAL KOMBAT X KOMBAT PACK 2 $11.99 $9.99 $19.99 PS4 MOTHER RUSSIA BLEEDS $6.74 $5.24 $14.99 PS4 MOTO RACER 4 $15.99 $9.99 $39.99 PS4 MOTOGP17 GAME $29.99 $24.99 $49.99 PS4 MOUNT & BLADE: WARBAND $7.99 $4.99 $19.99 PS4 MXGP3 – THE OFFICIAL MOTORCROSS GAME $24.99 $19.99 $49.99 PS4 N.E.R.O.: NOTHING EVER REMAINS OBSCURE $7.49 $4.49 $14.99 PS4 NARUTO SHIPPUDEN ULTIMATE NINJA STORM 3 FULL BURST $13.99 $11.99 $19.99 PS4 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 2 $13.99 $11.99 $19.99 PS4 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 $14.99 — $59.99 PS4 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM LEGACY $48.99 $41.99 $69.99 PS4 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM TRILOGY $27.99 $23.99 $39.99 PS4 NARUTO SHIPPUDEN: UNS4 ROAD TO BORUTO $34.99 $29.99 $49.99 PS4 NARUTO: ULTIMATE NINJA STORM $13.99 $11.99 $19.99 PS4 NBA 2KVR EXPERIENCE (VR) $2.99 $1.49 $14.99 PS4 NBA PLAYGROUNDS $9.99 $6.79 $19.99 PS4 NEIGHBORHORDE $2.99 $1.99 $4.99 PS4 NEON CHROME $5.99 $4.49 $14.99 PS4 NEUROVOIDER $9.79 $8.39 $13.99 PS4 NEVER ALONE (KISIMA INGITCHUNA) $4.49 $2.99 $14.99 PS4 NIDHOGG 2 $12.74 $11.99 $14.99 PS4 NOT A HERO $3.89 $2.59 $12.99 PS4 NUMANTIA $23.99 $20.99 $29.99 PS4 OASIS GAMES SHOOTER VR BUNDLE $4.99 $2.49 $24.99 PS4 OBDUCTION $20.99 $17.99 $29.99 PS4 OMEGA QUINTET $7.49 $4.49 $29.99 PS4 ONE PIECE BURNING BLOOD $14.99 — $59.99 PS4 ONE PIECE UNLIMITED WORLD RED $27.99 $23.99 $39.99 PS4 ONE PIECE: PIRATE WARRIORS 3 $14.99 — $59.99 PS4 OUTLAST: BUNDLE OF TERROR $10.14 $7.24 $28.99 PS4 OVERWATCH – GAME OF THE YEAR BUNDLE $35.99 $29.99 $59.99 PS4 PARANORMAL ACTIVITY: THE LOST SOUL (VR) $23.99 $19.99 $39.99 PS4 PAYDAY 2: CRIMEWAVE EDITION $11.99 $9.99 $19.99 PS4 PAYDAY 2: CRIMEWAVE EDITION – THE MASTER PLAN $15.99 $13.99 $19.99 PS4 PINBALL FX2 VR $7.49 $5.99 $14.99 PS4 PINBALL FX2 VR:SEASON 1 PACK $14.99 $12.49 $24.99 PS4 PINBALL FX2 VR: THE WALKING DEAD $3.59 $2.99 $5.99 PS4 PINBALL FX3 – ALIENS VS. PINBALL $6.99 $5.99 $9.99 PS4 PINBALL FX3 – BALLS OF GLORY PINBALL $6.99 $5.99 $9.99 PS4 PINBALL FX3 – BETHESDA PINBALL $7.69 $6.59 $10.99 PS4 PINBALL FX3 – CORE COLLECTION $6.99 $5.99 $9.99 PS4 PINBALL FX3 – IRON & STEEL PACK $3.49 $2.99 $4.99 PS4 PINBALL FX3 – MARVEL PINBALL ORIGINALS $6.99 $5.99 $9.99 PS4 PINBALL FX3 – MARVEL PINBALL: AVENGERS CHRONICLES $6.99 $5.99 $9.99 PS4 PINBALL FX3 – MARVEL PINBALL: CINEMATIC PACK $6.99 $5.99 $9.99 PS4 PINBALL FX3 – MARVEL PINBALL: HEAVY HITTERS $6.99 $5.99 $9.99 PS4 PINBALL FX3 – MARVEL PINBALL: MARVEL LEGENDS PACK $6.99 $5.99 $9.99 PS4 PINBALL FX3 – MARVEL PINBALL: VENGEANCE AND VIRTUE $6.99 $5.99 $9.99 PS4 PINBALL FX3 – MARVEL’S WOMEN OF POWER $4.89 $4.19 $6.99 PS4 PINBALL FX3 – MEDIEVAL PACK $3.49 $2.99 $4.99 PS4 PINBALL FX3 – STAR WARS PINBALL: BALANCE OF THE FORCE $6.99 $5.99 $9.99 PS4 PINBALL FX3 – PORTAL PINBALL $2.09 $1.79 $2.99 PS4 PINBALL FX3 – SCI-FI PACK $6.99 $5.99 $9.99 PS4 PINBALL FX3 – STAR WARS PINBALL: UNSUNG HEROES $4.89 $4.19 $6.99 PS4 PINBALL FX3 – STAR WARS PINBALL $6.99 $5.99 $9.99 PS4 PINBALL FX3 – STAR WARS PINBALL: HEROES WITHIN $6.99 $5.99 $9.99 PS4 PINBALL FX3 – STAR WARS PINBALL: THE FORCE AWAKENS PACK $3.49 $2.99 $4.99 PS4 PINBALL FX3 – THE WALKING DEAD PINBALL $2.09 $1.79 $2.99 PS4 PINBALL FX3 – UNIVERSAL PINBALL $6.99 $5.99 $9.99 PS4 PINBALL FX3 – ZEN CLASSICS $6.99 $5.99 $9.99 PS4 PING PONG VR $7.49 $5.99 $14.99 PS4 PLAGUE ROAD $5.99 $3.99 $19.99 PS4 PLAYSTATION VR WORLDS $8.99 $6.99 $19.99 PS4 PORTAL KNIGHTS $13.99 $11.99 $19.99 PS4 PRISMATIC SOLID $4.99 $3.99 $9.99 PS4 PRISON ARCHITECT: PLAYSTATION4 EDITION $17.99 $14.99 $29.99 PS4 PURE HOLD’EM WORLD POKER CHAMPIONSHIP $6.99 $4.99 $19.99 PS4 PUZZLE SHOWDOWN 4K $3.99 $2.99 $9.99 PS4 RAW DATA VR $31.99 $27.99 $39.99 PS4 RED DEAD REVOLVER $8.99 — $14.99 PS4 RED FACTION $5.99 $2.99 $14.99 PS4 RED FACTION II (PS2) $5.99 $2.99 $14.99 PS4 RESIDENT EVIL CODE VERONICA X (PS2) $11.99 $10.49 $14.99 PS4 RESIDENT EVIL REVELATIONS $15.99 $13.99 $19.99 PS4 RESIDENT EVIL REVELATIONS 1 & 2 BUNDLE $25.99 $23.99 $39.99 PS4 RESIDENT EVIL REVELATIONS 2 DELUXE EDITION $14.99 $11.99 $29.99 PS4 REUS – DELUXE EDITION $8.49 $5.09 $16.99 PS4 REZ INFINITE DIGITAL DELUXE HOLIDAY PROMO $20.99 $17.99 $29.99 PS4 RIME $20.99 $17.99 $29.99 PS4 ROCK BOSHERS DX: DIRECTOR’S CUT $3.49 $2.79 $6.99 PS4 ROCKSTAR GAMES PS2 CLASSICS BUNDLE $37.49 — $74.99 PS4 RONIN $3.49 $2.49 $9.99 PS4 SAINTS ROW RE-ELECTED & GAT OUT OF HELL $10.49 $7.49 $29.99 PS4 SEASONS AFTER FALL $8.99 $6.99 $19.99 PS4 SERIAL CLEANER $5.99 $4.49 $14.99 PS4 SHADWEN $5.09 $3.39 $16.99 PS4 SHOPPE KEEP $10.39 — $12.99 PS4 SKULLGIRLS 2ND ENCORE $14.99 $9.99 $24.99 PS4 SKYLAR & PLUX: ADVENTURE ON CLOVER ISLAND $4.49 $2.99 $14.99 PS4 SLAIN: BACK FROM HELL $7.49 $3.74 $14.99 PS4 SLAYAWAY CAMP: THE BUTCHER’S CUT $10.19 $8.49 $16.99 PS4 SNEAKY BEARS $11.99 $9.99 $19.99 PS4 SNIPER GHOST WARRIOR 3 SEASON PASS EDITION $23.99 $19.79 $59.99 PS4 SNOW MOTO RACING FREEDOM $20.99 $17.99 $29.99 PS4 SONGBRINGER $11.99 $9.99 $19.99 PS4 SOUL DIMENSION (VR) $3.49 $2.49 $4.99 PS4 SPARC $17.99 $14.99 $29.99 PS4 SPORTS BAR VR $9.99 $7.99 $19.99 PS4 STARBLOOD ARENA $9.99 $7.99 $19.99 PS4 STATIK (VR) $13.99 $11.99 $19.99 PS4 STEAMWORLD DIG 2 $14.99 — $19.99 PS4 STIKBOLD! 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RIPLEY x x $9.99 $14.99 THIS IS THE END $6.99 $9.99 $6.99 $12.99 TOY STORY x x $14.99 $19.99 TOY STORY 2 x x $14.99 $19.99 TOY STORY 3 x x $14.99 $19.99 TRUE GRIT (2010) $9.99 $12.99 $9.99 $14.99 UNCLE NICK $4.99 $9.99 $5.99 $12.99 UP x x $14.99 $19.99 VIEW FROM A BLUE MOON $6.99 $9.99 $6.99 $12.99 WALL-E x x $14.99 $19.99 ZOOLANDER NO. 2 $8.99 $12.99 $8.99 $14.99

Note: All pricing is for U.S. only and subject to change.

Categories: News

Sharefactory Update 3.00: New Themes, Camera Effects, Animations & More

Tue, 12/12/2017 - 18:09

Today we’re pleased to announce a new Sharefactory update – v3.00 – which includes new themes and a variety of features requested by the community, including camera effects and text/sticker animations.

First – we’re happy to add two new themes with this update. The first theme is a “comic book-style” theme, which is packed with content including three intro, title and outro clips, eight transitions, three backgrounds, 39 stickers and a comic style font. The second theme is a special one for our PlayStation fans. To celebrate the 10th anniversary of the Uncharted franchise from Naughty Dog, we’ll have a dedicated theme to honor this critically-acclaimed franchise.

The new update also includes seven new camera effects. You can use the new “Hollywood-style” effect to add more flair to your edits. Add quake, bounce, stomp, pulse and more to enhance your best gameplay achievements.

Sharefactory 3.00 Update

Additionally, Sharefactory’s 3.00 update allows you to add custom animations to your text and stickers. You can choose from many different types of beginning, middle and ending animations on your overlays, as well as control the duration of your text and stickers.

Other features in this update include:

  • Improved video USB import feature to support more videos
  • Over 20 new transitions and two new filters
  • Audio ducking to automatically lower game clip volume when Commentary is present on Track 2
  • Improved load times
  • New Project view options including Zoom for easier editing
  • UX improvements

Sharefactory 3.00 Update

We appreciate the feedback from our fans and we’re always working to update the service by adding new features and enhancements that are highly requested by our fans. It’s always exciting to see how creative PlayStation fans are using Sharefactory, and we look forward to more epic videos from the community. Have fun and happy editing!

Categories: News

Firewall Zero Hour for PS VR Impresses at PlayStation Experience

Tue, 12/12/2017 - 17:00

Announced during PlayStation Experience 2017’s opening presentation, Firewall Zero Hour will deploy 4v4 tactical FPS action to the PS VR battlefield. My hands-on demo pointed to an extremely promising game — in fact, perhaps the most promising and exciting VR game I’ve played.

If you’ve ever loved a Rainbow Six or SWAT game, you’ll immediately understand the appeal of Firewall. The pacing is deliberate and methodical; the action quick and decisive. It’s a tense game of cat-and-mouse between two (human) teams. Player communication is paramount, and quick wits will get you further than a quick trigger finger.

I played a series of matches set in a shadowy mansion. I quietly crept from room to room with three teammates en tow. Our objective: a laptop hidden somewhere in the house. The other team lay in wait, ready to spring an ambush or ward off our attack.

We activated our flashlights, the beams casting realistic-looking shadows on the walls, and slowly navigated the darkened rooms. As we inched our way closer to the objective, we kept up a stream of tense chatter, speculating where the opposing team might be lurking and calling out safe zones.

Firewall Zero Hour image 2

While passing through a gloomy hallway, a burst of gunfire roared from the top of a nearby stairwell. The guy next to me dropped like a rock. I spun to my left, raising my PS VR Aim Controller at the shadow I spotted at the top of the stairs, and let loose with my shotgun. I clipped him, but he slipped back around the corner before I could finish him off.

I tossed a grenade up the staircase to buy some time, then turned to move quickly towards the objective. Being in PS VR expanded my sense of spatial awareness, and I found myself carefully checking corners and blind spots.

Ahead, our point man traded shots with two hostiles who were holed up in a dining room. Instinctively, I went for the flank, slipping around the corner and making for the back door I had noticed. I pushed through the doors, tossed a frag grenade, and hip-fired until both figures crumpled to the ground. We pushed on to the objective and the win.

We’ve all played games like this before. But in VR, the experience feels completely fresh and exciting. Pinned down by enemy fire? Peek out from behind the corner — or over a countertop — to trade shots. Fleeing some determined pursuers? Slipping into a sneaky hiding spot or ambush position feels far more intuitive.

The build I played was still early: just one map, three character classes, and three weapons (rifle, shotgun, silenced SMG). The good news is, developer First Contact Entertainment has confirmed that the final game will have more weapons and maps, as well as weapon attachments and character progression as they prepare for launch in 2018.

The game technically supports both DualShock 4 and the PS VR Aim Controller, but if you’ve got the choice I strongly suggest going with the Aim Controller for a more immersive feel.

The controls are well laid out: the front analog stick handles movement and sprinting; the rear stick handles quick-turns. Frag and flash grenades map to the front two triggers, while reloading, crouching, weapon swapping, and interacting with objects are assigned to the traditional face buttons on the stock of the Aim Controller.

As in Farpoint, you can raise the Aim Controller up to aim down the sight, or fire from the hip. I generally opted for the latter.

Firewall Zero Hour is shaping up nicely — I’m eager to get more hands-on time and learn more about the final game, so stay tuned to PlayStation.Blog for more updates.

Categories: News

Papers, Please Out Today For PS Vita

Tue, 12/12/2017 - 16:41
A Long Time

First item, top of the page. This version of Papers, Please was announced over three years ago. That’s a long time brewing for a relatively simple pixel-art game. There’s a few ingredients in the mix for this delay but the main fault lies with me.

I had a great bunch of people to help with this project — all the port programming was handled by James Gray and others, engine support from WayForward, testing by Ratloop Asia, and submission assistance from Coatsink.

My responsibility was gluing it all together and in the long tradition of “one simple job”, the best I could manage was the slow-setting kind of glue that takes forever to dry. Working as a single developer has its advantages but managing multiple projects is not one of them. Unfortunately it was Papers, Please on PS Vita that suffered the most and I apologize for that.

The Game

Ok, the game is available today so let’s turn this around and segue into what we’ve got here: Papers, Please on PS Vita. The most portable version yet, document inspection and stamping in the supple palms of your capable hands.

Content-wise, this version has all the features of the desktop and tablet versions. All 31 days of singleplayer story mode with branching narratives, 20 endings, “endless” mode with online leaderboards, and stamping so much stamping.

Papers, Please for PS Vita

The Squeeze

Even though it’s a low-resolution pixel-art game, Papers, Please was originally designed to be played on a big screen. When I wrote it back in 2013 I’d just come off a mobile-only project and wanted to rebel against the low-density large-touch-target design necessary for mobile. So the game packs a lot of small stuff into a big space. There’s three separate sections of the screen that need to be visible at all times: booth, desk, and checkpoint.

The big challenge in making it work well on PS Vita was fitting everything onto the smaller screen without sacrificing the core document shuffling mechanics. Luckily Vita has a great touchscreen and, critically, nearby physical controls. For this version we increased the desk size slightly, floated the booth over the border view only when needed, and added vertical scrolling to shift between the booth+checkpoint and the desk. The analog sticks and directional buttons can be used to quickly scroll up/down and after a small adjustment it feels completely natural to use your left thumb for scrolling and your right fingers for touching (or vice versa, no preference, left=right, all love.)

The Tech

Papers, Please was developed in a programming environment called Haxe/OpenFL. Haxe is the language and OpenFL the engine that enables Flash-like applications to run natively on desktops (PC/Mac/Linux) or mobile devices. When taking a game from desktop to console, it’s not uncommon to just rewrite everything with a more console-friendly engine. I had a few offers for that sort of thing early on but as a hopeless engineer it felt like a waste to ignore Haxe/OpenFL’s inherent multi-platform capabilities.

A few years ago there was no way to build Haxe/OpenFL projects for consoles but with a little time, money, the hard work of James Gray, Lars Doucet from Fortress of Doors, OpenFL’s Joshua Granick, Nilsen Filc, and the generous contribution of WayForward’s engine tech, we were able to create a console target for Haxe/OpenFL. One of our goals with all that extra work is to hopefully benefit other games in a similar situation.

The Destination, Finally

This version was a long time coming and I appreciate your patience. Thank you to all the fans of the game that have encouraged me over the years and I hope you enjoy playing it on PS Vita too.

Glory to Arstotzka.

Categories: News

Discover the Creators: Kodaka Kazutaka

Tue, 12/12/2017 - 16:18

Discover The Creators is a PlayStation Store curation program in which we’ve asked some of the biggest names in the biz to pick their favorite PS4 games in order to help your find your next game to play.

Hello, I’m Kodaka Kazutaka.

I am the game creator and the person in charge of the scenarios for the Danganronpa series.

Lately, I wake up and play games, and play games before I go to bed. My days begin with games and end with games.

On that note, here are my favorite picks for PS4 games.

Life is Strange

Life is Strange

The pure entertainment of walking around in an American school is fun in itself! I’ve seen plenty of American schools in movies and dramas, but those were purely backgrounds in a movie. By being able to walk around the school environment, it made me realize once more how different American schools are structured from Japan. Of course, the story and effects were wonderful. As these types of works that don’t exclusively involve intense action get more popular, I feel that the game genre as a whole has steadily gotten larger. On a tangent, Danganronpa is set inside a school too, but those sorts of schools do not exist in Japan so please don’t misunderstand.

Until Dawn

Until Dawn

Back in the day, there was a genre called “Sound Novels” in Japan. Unlike visual novels, such as Danganronpa for example, these were much simpler. The most renowned entry in this genre is a title called “Banshee’s Last Cry” —a suspense game where the main character starts off stuck in a blizzard on top of a snow-covered mountain. When playing Until Dawn, I felt that this was an evolution of the Sound Novel genre. I would love to make a game like this!

Nier Automata

Nier: Automata

I’ve been a big fan of the Nier series from its previous entries. In my opinion, it’s the most violent and bloody work available, and to think that a game like this has sold so much, it must be the end of this world. We live in such a nice time. The PS3 version, Nier Replicant, portrayed the relationship between siblings, and the Xbox 360 version, Nier Gestalt, described the relationship between father and daughter. The unraveling of these stories always fascinated me.

But since this is a Sony blog I shouldn’t dig much deeper into this topic.

A fun fact, I go out on drinks with the director Yoko Taro a lot, but we always end up losing our memory.

Gravity Rush 2

Gravity Rush 2

In Japan, the release date was very close to Danganronpa V3 and it’s actually a game that I was very conscious about. The directions of the two games are different, but I think that both Danganronpa and Gravity Rush have a very Japanese-like game system. It takes a while to get used to the game, but once you get the hang of it, it feels so good to play. It has a slightly high hurdle, but I believe that you need a little bit of a hurdle for entertainment, this gives a good impression. Another fun fact, I also go drinking with the director, Toyama, but we always end up losing our memories, too.

Everybody's Golf

Everybody’s Golf

This title has been a long running series in the PlayStation lineups, but this was actually the first time I played it. I personally don’t play a lot of games that are heartwarming, but this one I catch myself playing again and again. The detailed character creation is one thing, but whenever I find some free time, I find myself with this game in my hands. What’s intended to be a little break from work ends up being something I find more absorbing than work… it’s such a scary game!



Although it’s mentioned everywhere, the artwork for this game is awesome. I think the game does a superb job in conveying the game in 2D and surpasses 3D in its sense of conveying the environment.

Also in regards to storytelling, while playing the game, it stirred my imagination. For example, it made me want to make a visual novel that has absolutely no words. I’m not sure how to make this, but if I can come up with this, I’ll have less work to do, and that will be awesome.

Persona 5

Persona 5

Everyone has been talking about how good this game is, and I, with my warped personality obviously would want to say it’s boring but, unfortunately I can’t find a single thing that’s boring in it. I’m hoping that people will get bored with this game and want something that‘s more exciting so they play Danganronpa, but they don’t seem to be getting bored of the game, which puts me in a fix.

But! I think Danganronpa still wins in the number of people dying in the game.

This game gets me so jealous and worked up that even though I’m supposed to be writing a recommendation on this game I keep writing about Danganronpa.

Head over to PlayStation Store to browse Kodaka-san’s list as well as picks curated by Tim Schafer, Yoko Taro, the team behind Inside, and more.

Discover the Creators

Categories: News

Ark: Aberration Launches on PS4 Today

Tue, 12/12/2017 - 15:50

Ark: Aberration is launching on PS4 today, and the Studio Wildcard team can’t wait for you to experience the latest chapter of Ark’s gameplay and lore. We have been hard at work building an entirely new world for you to explore and survive in, with fresh challenges and twists on Ark’s core mechanics everywhere you look.

Much of Aberration is a cave world, but from the very beginning of the design phase we strove to create something that could never be described as “just a cave”. Free-floating through space, this Ark has malfunctioned, and beneath the radiation-baked surface there are many new biomes full of plants and animals unlike anything you have seen yet.

 Aberration for PS4

The lush and vibrant Fertile Chamber is the beginning of your journey, where hostile sunlight filters through dense hanging plant-life into something tolerable and life-giving. Exploring the giant, ancient ruins of a technologically advanced civilization will lead you to the Biolum Chamber, home to glowing creatures, beautiful plants and stunning underground waterfalls. Along the way, you’ll want to tame a “Lantern Pet” or two, who can protect you from some of the stranger and more aggressive lifeforms using their organic “Charge” emitting properties (you’ll need it and have more ways to use it later).

Venturing deeper down into the Element Chamber, you’ll learn more about the Ark’s dark secrets and gain access to valuable resources – but watch out! Truly terrifying creatures inhabit the Element Chamber, such as chest-impregnating “Reaper” Queens and scores of swarming “Nameless”, whose grotesque humanoid appearance is nothing short of unnerving and a little too familiar.

 Aberration for PS4

 Aberration for PS4 Aberration for PS4

You’ll need to get crafty with tons of new items to help you traverse the terrain, including ziplines, glide suits, and climbing picks, along with new weapons and outfits to keep you safe from hazards such as earthquakes, radiation zones, poison plants, noxious gas and an erratic day cycle. Make it through, however, and you’ll discover a deep trench that is home to the Rock Drake – one of Ark’s most unique and powerful creatures to date! Possessing the ability to climb nearly anything, glide long distances, and cloak itself and its riders at will, Rock Drakes are one of the keys to survival.

Aberration is Ark’s second huge Expansion, and we’re taking the lore further than ever before. What are the Arks? Why are we here? Where is all of this advanced technology coming from? What does it mean to be human, and where does the story go from here? Explorer Notes scattered around the Ark from old and new characters provide some answers, and the environment and end game bring it all to life.

 Aberration for PS4

As always, the Studio Wildcard team is never content with creating “just more of the same” content. Expect something new, different, and exciting at every turn, like the first time you woke up on the beaches of The Island or the desert of Scorched Earth. Whether you prefer to play solo, co-op or online PvP and PvE, if you play Ark, this Expansion is for YOU.

See you on the Ark, Survivors!

Categories: News

Grand Theft Auto Online: The Doomsday Heist Out Now on PS4

Tue, 12/12/2017 - 15:27

When the stakes are this high, who else can you trust to save the day but the craziest criminals ever to grace the Los Santos underworld? The risks are colossal, the enemies all but unstoppable… but the rewards are mouth-watering and a massive adrenaline spike is absolutely guaranteed. Assemble your crew for the biggest Online adventure yet, across 3 sprawling acts – The Doomsday Heist is now available to play in GTA Online on PlayStation 4.

The Doomsday Scenario

Billionaire entrepreneur Avon Hertz and his pet neural network Cliffford have stumbled upon evidence that nefarious outside forces are working on a plan so diabolical it could end life as we know it. Somehow, Lester Crest is tasked with assembling a team deadly enough – and crazy enough – to do what it takes to bring them down. That’s where you come in. It’s going to take some luck, some firepower and some serious teamwork to take this threat head-on, assisted by Avon’s access to the latest in lethal blue-sky tactical hardware.

 The Doomsday Heist

The Weird Turn Pro

It’s time to assemble your Organization or Motorcycle Club and prepare for a new kind of war. First, one member of your crew needs to own one of the previously undisclosed IAA facility hidden under Southern San Andreas, giving you access to the new advanced planning room where you will map out the steps to launch and complete each mission. This time, operations will run a little differently: crews of 2-4 players will now be able to work together to complete every mission.

 The Doomsday Heist

Bigger, Deadlier and More Complex than Ever

Each of the three massive Heist acts that comprises the story of The Doomsday Heist involves negotiating multiple ruthless freemode prep missions, tactical setup operations, and experimental weapons and vehicles – each ending with an over-the-top finale that brings a payoff big enough to comfortably share with your fellow crew members. Some missions may involve competition for resources with other crews in Freemode, and MC Presidents can even enlist additional club members, boosting your squad to up to 8 players to help secure your objective in these missions.

 The Doomsday Heist

A New Set of Tools

If you’ve been drafted to prevent the end of the world, you better have access to the finest technology available. MKII upgrades are now available via the Mobile Operations Center or Avenger’s Weapon Workshop for the Pump Shotgun, Special Carbine, Marksman Rifle, Heavy Revolver, Bullpup Rifle and SNS Pistol.
The Doomsday Heist also brings access to the ultimate in offensive weaponry: from the futuristic fury of the Khanjali tank, to the long-awaited madness of the Mammoth Thruster personal jetpack, you’ll have everything you need to bring down a small army.

 The Doomsday Heist

Speaking of small armies, purchase of the Facility includes the optional ability to have your own Strike Team on call, or an Orbital Cannon capable of immolating any patch of ground that incurs your wrath. Slow to arm and reload but devastating when deployed tactically – at the moment a gang of rivals is clustered on the same area of the map, for instance – the Orbital Cannon is less a weapon of last resort and more the ultimate revenge, served ice cold.

The Avenger

So you’re an aspiring criminal and you and your crew have been tasked with staving off an existential threat, but you need just the right vehicle. How about a vertical take-off, turreted, flying fortress/experimental weapons lab in the sky/death-spitting collateral damage producer that practically flies itself? The Avenger is all these things and more. Store it in your Facility, get it fitted out with a Vehicle Mod Shop, a Weapon Workshop, and a suite of ferocious weapon upgrades, and you’ll soon be wreaking a whole new level of havoc without ever having to land.

 The Doomsday Heist

Return of The Mastermind Challenge

The Doomsday Heist offers a new set of brutal challenges, all with some serious financial payback for any teams hardcore enough to complete them. All three finale missions have Elite Challenge objectives for those in search of a seriously high bar, and for the perfectionists, the Criminal Mastermind challenges are back across all three acts of the heist for teams of 2, 3 or 4 players along with a brand new suite of trophies.

 The Doomsday Heist

New Vehiceles, Weapon Customizations and More

And we’ve barely scratched the surface – discover dozens of new vehicles, new weapons, new clothing and personal customization options, as well as a surprise new radio station just in time for your fight to save the world. It’s all available to play now, free inside the world of GTA Online – with much more still to come.

 The Doomsday Heist

For more information about The Doomsday Heist, visit

Categories: News

The Getaway Turns 15: A Look Back With the Team Behind the PS2 Hit

Tue, 12/12/2017 - 14:53

“Morning, sunshine. Good to see ya again. We’re going to play a little game…”

When is a movie more than a movie? That was the question posed back in 2002 when an intense, memorable live-action promo helped pioneering open-world crime saga The Getaway jostle its way onto PlayStation 2. Sure, the popularity of the British gangster movie had been reinvigorated by Guy Ritchie’s Lock, Stock and Two Smoking Barrels but that kind of widescreen Cockney swagger was very new to the world of video games.

Whereas Hollywood-grade production values are taken for granted in AAA video game development today, that gruff two minute promo was a revelation, promising an all-action, open-world London, recreated on your TV screen thanks to the power of PS2.

So, it only seems fitting that we celebrate The Getaway’s 15th anniversary with a few of the original developers from what was Team Soho (now Sony London Studio) to get beneath the gritty fingernails of a PlayStation classic…

London calling

“I’m not sure any of us actually knew what we were getting ourselves into,” remembers Gavin Moore, The Getaway’s Director of Animation (now Creative Director at Sony Japan Studio). It’s easy to see why – before it became a massive, photorealistic game map taking in 10 square miles of London, The Getaway started off as a spiritual successor to PS one hit Porsche Challenge.

Merging that game’s open-world driving concept with The Italian Job-inspired gameplay (nicknamed “Minis in a Field”), the core idea took shape.

“It was a mission-based game where you were a getaway driver for hire on different robberies around the world,” explains Gavin. “Brendan McNamara, head of the studio, saw the potential of a massive, narrative-driven open world on PlayStation 2 and suddenly a small heist/getaway driver game became a giant gangster action movie where the real star was the city it was set in, London.”

The Getaway

The Getaway

“Hang on lads, I’ve got a great idea…”

As the team expanded to over 60 people, so did the technology required to fulfil their ideas.

“We didn’t want to break the recreation of London into areas and impose loading times,” says Gavin. “We wanted the player to remain immersed in the game. But there was no hard drive on the PS2 and no way to load the whole city into memory.

“So the engine was completely rewritten to stream geometry and textures of areas that the player was close to, which was ground-breaking at the time. To load and stream the data that fast put a lot of pressure on the PS2 disc drive, so the data for the city was burnt onto the disc in sequential order to reduce the strain.”

The Getaway

Similarly, the game was also one of the few titles at the time to favor a minimalist on-screen user interface. There was no visible health bar, ammo counter or map, meaning you had to pay careful attention to subtle cues like the blinking indicators on the back of the car to guide you to your destination.

“I loved the opening and how you transitioned straight from intro to gameplay,” says Will Burdon, Technical Director (now at Sony London Studio). “This wasn’t a typical game with loads of cluttered graphics on the screen. It just felt very cinematic from start to finish – it was hard work, but ultimately very rewarding.”

When black suits meet blue uniforms

There were long nights involved to make the action adventure look and feel the part, but there were also plenty of memorable moments during its development. It was the first time any game studio had done full face, body and voice motion capture of seven actors at once and Gavin remembers some of the more comedic elements of being part of such a new set up.

The GetawayActor Ricky Hards in full prosthetic mask, as gangster Charlie Jolson

The GetawayActor and model Anna Edwards, as female assassin for hire Yasmin

“All of the actors who played the gangsters in the game were big men,” he recounts. “But I used to have a good laugh – in secret, of course – watching them in the motion capture studio acting out intense, often violent scenes, with a lot of colorful language… dressed in these skin tight, black suits.”

And then there were the jokes that came with the live action commercial, which was given a VIP movie-style premiere at Leicester Square’s Odeon cinema.

“I was dressed as a police woman and riding around in one of the stunt cars in-between takes on London Bridge,” recalls animator Tara Saunders, now Head of Studio Operations at London Studio.

“We pulled alongside a van driver who was drinking from a soft drink bottle and shouted ‘you shouldn’t drink and drive’. The van driver looked at me in uniform and gushed ‘I’m really sorry ma’am, I won’t do it again’. Then we sped off with blue lights to do the chase sequence!”

A London landmark played across the world

The Getaway went on to become one of PlayStation 2’s biggest and most popular games, its slick cinematic style influencing the third-person action adventure genre in the following years, although very few titles attempted to ape its London-based flavour.

The Getaway

In fact, it was the same team that ended up carrying the torch for the gaming-based Cockney capers that came after, creating the commercially successful PS2 sequel, The Getaway: Black Monday in 2004, and its PSP spin-off Gangs of London in 2006.

15 years on from its launch, The Getaway and its team still casts ripples throughout the games industry, with key members of its staff delivering acclaimed games such as Puppeteer (Gavin Moore) and L.A. Noire (Brendan McNamara), while Designer Dominic Robilliard is now Creative Director on highly anticipated PS4 exclusive Concrete Genie, recently unveiled during Paris Games Week.

Not only that, but both Will and Tara are working on the action-packed PlayStation VR exclusive, Blood & Truth, which looks to recapture the same London crime thriller feel of its PS2 forbearer.

It’s been emotional

Given its legacy, it’s easy to see why The Getaway still has a faithful following, especially amongst those that spent years of their lives working on it.

The Getaway

“The Getaway was my first project and also still one of the largest and most successful franchises I’ve worked on so it will always hold a special place in my heart,” says Tara.

“For me personally, still being part of the studio after 15 years and seeing us return to some of our London crime scene roots with Blood & Truth is very exciting! It’s incredible watching the action narrative genre be re-invented for virtual reality.”

The Getaway

“It was my first big project,” recollects Will. “It seems strange today with how far games have come along in 15 years, but for its time The Getaway was very cutting edge.

“As the development process for Blood & Truth shapes up, everything that comes with the experience of making a game of this scale – the anticipation, the energy – reminds me of my Getaway days. Its spirit definitely lives on in PSVR.”

“I’m very proud of the Getaway and what we achieved at the time,” says Gavin. “Even though the process of creating the game was long and hard, I look back on those times with great fondness.

The Getaway

“In London Studio, if your game sells a million copies you get a plaque with a platinum disc. I brought mine to Japan and it’s hanging in my house in Tokyo. It’s a good reminder of my roots and that however impossible the task looks, you can make it happen. Happy 15th anniversary to everyone who worked on The Getaway!”

6 things you didn’t know about The Getaway
  1. The team took over 500,000 reference images to capture London streets and locations used in the game. The large scale led to one of the team’s artists being banned from local planning offices, as he spent too much time looking at reference material.
  2. The grooves on the back of The Getaway disc are a digital map of London.
  3. Some of the art team were chased by club bouncers whilst on a reference photoshoot around Soho.
  4. There’s a secret first-person drive mode in the game involving Free Roam mode, a pink shop front, Charing Cross Road and a very tight time limit – can you figure it out?
  5. The character Eyebrows was played by Paul ‘Fish’ Burfoot, who has a successful hair product company based in London’s Soho neighbourhood. Other actors in the game went on to star in both Hollywood and Bollywood movies.
  6. The Getaway was the 100,000,000th disc to go through Sony’s DADC (Digital Audio Disc Corporation) supply chain – a big milestone for the company.
Categories: News

PlayStation Blogcast 272: Sweet Dreams Are Made of PSX

Mon, 12/11/2017 - 03:42

Subscribe via iTunes, Spotify, Google or RSS, or download here

Phew, that’s a wrap on PSX 2017! We’ve been awfully busy for the past few days. We didn’t want to leave our loyal Blogcast listeners hanging, though, so we made time (and wrangled one very special guest!) to record an on-location episode for you. Enjoy!

Stuff We Talked About
  • PSX 2017
  • Dreams
  • Firewall Zero Hour
  • Uncharted
  • The Last of Us Part II
  • Lots, lots more!
Recent Episodes

The Cast

 Sid Shuman Justin Massongill Ryan Clements Kristen Titus Greg Miller

Sid Shuman – Director of Social Media, SIEA
Justin Massongill – Social Media Manager, SIEA
Ryan Clements – Sr. Social Media Specialist, SIEA
Kristen Titus – Social Media Specialist, SIEA
Greg Miller – Kinda Funny

Send us questions and tips!
Leave us a voicemail! (650) 288-6706

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Categories: News

Street Fighter 30th Anniversary Collection Announced, Sakura Coming to SFV: Arcade Edition

Mon, 12/11/2017 - 02:49

PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell. It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018!

In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favorites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of.

 Sakura Sakura

Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu. This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked! Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike

Street Fighter 30th Anniversary CollectionStreet Fighter 30th Anniversary Collection

If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency!

Street Fighter 30th Anniversary Collection

Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favorite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person.

We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available for MSRP $39.99 in May 2018 on PlayStation 4.

Categories: News

The Importance of Animation in Tennis World Tour

Sun, 12/10/2017 - 20:26

Breakpoint was created a little over a year ago, with the goal of creating a studio specializing in developing sports simulations, particularly tennis simulations… hence the name!

This dedicated structure was built around talents who had worked on the Top Spin licence, starting with its director and founder. By the way, our director was the associate of the director of PAM, who created the licence.

In addition to the company’s director, we have notably worked with Pierre André, who presided over Top Spin 3 and 4 as Lead Game Designer, as well as Jan Zamecnik, who was the Lead Animator on Top Spin 4. The rest of the team is made up of industry veterans, who all share a similar passion for the sport.

Several factors pushed us to work on a new tennis game. There hasn’t been a game like this for a long time, and so there’s a big expectation from the fans. Additionally, current generation consoles are more powerful, which allows us to offer the players many new things, especially in terms of gameplay. And finally, the chance to work with a publisher like Bigben who wants to get involved in the creation of various sports games is a great opportunity.

One of the key aspects of the game which we paid particular attention to is the creation of animations for the tennis players. A tennis match is a very specific choreography of movement: player movements, inertia from running, the different strokes with which you can hit the ball… Reproducing animations that are as close as possible to reality was a huge undertaking, which required numerous steps on the way.

Once we defined the strokes, the movements, and the effects that we wanted to add to the game, we moved on to an important analysis phase where we deconstructed all the movements we needed to reproduce using videos of professionals: what are the different movements to hit the ball in every direction, how high do you need to raise your shot, how much power do you need to put in every shot… It is tantamount to thousands of movement combinations to recreate. Each operation must be listed and referenced for one of the key steps of our work: the motion capture phase.

Tennis World Tour PSX

We did these motion capture sessions with professional players on real courts so that they could reproduce as faithfully as possible all the movements and sensations of tennis. Each movement is played and saved, in order to be integrated in the game. We’ve also given a lot of thought to how to deconstruct the animations so that they can be chained one after the other.

Each movement is progressively integrated and tested in order to see if it corresponds well with the game mechanics. It was a long, drawn-out part of the development, because the more animations we integrated, the more the possibilities multiplied. A new motion capture phase is planned, in order to complete all of the different moves already available. Some of them are very rare, such as the between the legs shot but we know that with this kind of movement, players will be able to really deep dive into the tennis experience we want to offer.

It’s a progressive project, which takes a lot of back and forth. We’re already very happy with the results, but we still have some adjustments to make, for example with the physics controlling clothing and hair. We have room to improve the animations and we correct everything by hand to ensure the final quality of the game in the end. Our goal is to obtain a result that will give players an experience close to what they see during professional matches.

We want Tennis World Tour to meet all the players’ expectations and fill the void that’s been left in tennis games for the last six years. We’re passionate about it, and it’s a real opportunity for us to work on such a fun and demanding game. We hope that tennis fans and players in general will be as excited to play the game as we are to work on it day after day.

Categories: News

Golem: The Power of Your Dreams

Sun, 12/10/2017 - 00:45

There are two ways to approach game development, especially for VR. You can do a survey of what exists and iterate on a proven concept; ramping up the dramatic stakes or rendering better-looking graphics or intensifying the combat. Or you can imagine what should exist – we all have hopes and expectations for what VR will be one day – and see how close you can get. Well, we didn’t name the studio Highwire because we wanted to take the safer path…

Golem at PSX 2017

So, what do we want from virtual reality? One of the most powerful VR experiences is the human connection we feel to virtual characters. When a well-realized character looks you in the eye for the first time, it is as breath-taking as any traditional action scene. In Golem we focused on telling a very personal story about an injured child learning to explore the world through her magical gifts, with help from her fearless older sister and their over-protective father. With talented actors and MocapNow’s cutting-edge performance capture techniques, we have tried to bring this family and their struggles to life with subtlety and nuance that would not work outside of VR.

Golem at PSX 2017

Locomotion is a complex problem for VR games, but what we all want is to smoothly and freely explore virtual worlds. So rather than reverting to an analog stick or artificially teleporting through space, we’ve developed an entirely unique way of moving through the world. We call it “Incline Control” and it allows you to move as you would naturally, by slightly leaning your body as if you were about to take a step and start walking. The result is an intuitive control scheme, one that gets out of the way and lets you immerse yourself in the world. Once you master it, you can move effortlessly through the abandoned ruins of the Endless City, exploring the large open environment full of mysteries, hidden shortcuts and dangerous enemy golems.

Golem at PSX 2017

The final component of Golem’s gameplay was obvious to anyone that has ever spent any time in VR. As soon as the system is tracking your hand, you want to try and punch someone. And as soon as the game gives you something to swing, you want to swing it at someone. Ideally, the game gives you an 8-foot broadsword with a razor-sharp edge. One-to-one melee combat has always been core to Golem’s gameplay, and it is really only possible in VR. Unlike a traditional game, where each swing is controlled by an animation and blocking is as simple as holding a button, in Golem every attack and parry is under the player’s direct control. If they don’t manage to get their sword above their head in time, they won’t block that overhead smash. And if they miss a cut at an exposed limb, it won’t do any damage. It takes practice, but landing a successful counter-attack is incredibly satisfying.

Golem has been a challenging and rewarding project for us, and we’re happy to announce that it will be available March 13th exclusively on PSVR. We hope you enjoy playing it as much as we have enjoyed making it! And in the meantime, check out the musical prequel to Golem from award-winning composer Marty O’Donnell at “Echoes of the First Dreamer”.

Categories: News

Killing Floor: Incursion Heading to PS VR

Sun, 12/10/2017 - 00:30

Last November PlayStation 4 fans got their first taste of Tripwire’s seminal co-op action sci-fi horror shooter franchise with Killing Floor 2. It’s been wonderful for the team at Tripwire to see how well the game has been received by the millions of PlayStation gamers that have picked up the game since launch. Three years ago, we announced that game at PSX, and we’re excited to be back again this year to announce our next game for PlayStation 4 – Killing Floor: Incursion for PlayStation VR!

The first thing to know about Killing Floor: Incursion is that it was created from the ground up for virtual reality. We believe the best VR games are made specifically with the VR platform in mind, so we set out to create something that was unique and truly played to VR’s strengths. Scale and heights can be incredibly powerful tools to elicit emotion from a player in VR and Incursion uses both to great effect. The player may find themselves standing in front of something gigantic, or standing on a high ledge. These dramatic moments can only be experienced in VR and are exciting and memorable.

Next players should know that Incursion is a very tactile game – the player uses both hands to physically manipulate items in the world, to swing axes and knives, and to duel wield weapons like the star of your own action movie. The gunplay was designed from the ground up to be the most immersive and rewarding shooting experience players have ever experienced in VR. Features such as a procedural recoil animation system allowed us to model all the power and nuance of firearms while keep the action fluid without breaking the sense of presence a player only gets in VR.

Killing Floor: Incursion includes a full story based campaign with four to six hours of gameplay. The campaign takes the player through diverse environments fighting through a cast of mutated creatures that range from shambling zombie-like monsters to massive biomechanical abominations. Keeping the player company on this journey is NODE, a helpful robot companion that not only shares transmissions from the outside world, but also can be ordered by the player to hunt out ammo, health and more.

A large part of the fun of Incursion is being able to bring a friend to fight alongside you in co-op. As we were developing Incursion one of the surprising things we discovered was just how connected you feel to the other person you are playing with in VR. So much more than in a standard shooter, in VR you truly feel like you are standing next to the other player. You can hear their voice, but also you see every nuance of their movement. Players can literally point at things with their hands, and toss each other weapons (or detached monster parts…). This is great because the story-based campaign and the new Holdout game mode can both be played solo or in co-op.

Holdout is an endless game mode where the goal is to survive as long as you can against an ongoing onslaught of enemies. As the match progresses more powerful weapons appear, but more powerful mutated creatures appear as well. Leaderboards show the world if you have survived the longest. As a special bonus for PlayStation VR players, the game will include an all new Holdout mode level to battle the zed hordes in!

Tripwire can’t wait to unleash Killing Floor: Incursion for PlayStation VR. So get those virtual axes sharpened, because Incursion is coming for you in 2018.

Categories: News

PlayStation Experience 2017: More Announcements and Updates

Sat, 12/09/2017 - 22:58
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Patapon 2 Remastered
SIE Japan Studio
Patapon 2 Remastered
Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*! Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend! With a whole slew of new features, including 8 drum rhythms, new Patapon types and evolutions, brand new mini-games and the ability to create your own Patapon Hero, Patapon 2 Remastered is sure to keep you bobbing to the beat for hours on end.

*PS4 Pro and 4K display device required to view in 4K.

Shooty Fruity
nDreams & Nearlight
Shooty Fruity, a manic mash-up of immersive job simulation and gunplay, is coming to PlayStation VR on December 19. Scan, serve & pack produce whilst shooting guns to defend your store from a mutant fruit uprising. Pre-order or purchase early for exclusive juicy content!
Batterystaple Games and Fire Hose Games
We’re excited to announce the hit indie roguelike platformer 20XX is coming to PS4 in early 2018! Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe! Full co-op means you can play with a friend on the couch or online.
Children of Morta
Dead Mage Inc.
Become a member of the Bergson family as you hack and slash your way through hordes of enemies in this procedurally generated, narrative driven roguelike either alone or cooperatively. Experience not only what it means to be a hero, but to be part of a family. Available in 2018.
Fantasy Strike
Sirlin Games
Argagarg the Water Shaman joins the diverse cast of Fantasy Strike at PSX, alongside a gambling panda, a wise master who transforms into a massive dragon, a quirky painter girl and others in this vibrant and colorful fighting game designed by ex-Street Fighter dev David Sirlin.
Flipping Death
Zoink Games
Flipping Death
Welcome to Flatwood Peaks, a small whimsical town with a problem – death is on vacation! Help the ghosts with their curious problems while also solving the mystery surrounding your own demise in this new puzzling adventure from Zoink Games. Coming to PlayStation 4 spring 2018!
Guacamelee! 2
Drinkbox Studios
Guacamelee! 2
We’re excited to show a playable demo of Guacamelee! 2 for the first time at PSX! Play 4-player co-op as Juan, Tostada, X’Tabay and Uay Chivo. Meet the Chicken Illuminati and unlock cool new chicken abilities. Confront El Muñeco in an epic boss battle. Hope you can stop by!
Gungrave VR
Gungrave VR
Gungrave is coming alive from the dead after 13 years, in PS VR! We introduced new system “cooling” and “bullet time” to “full-break gun action” which received high evaluation at the time! The freshness of action, make your brain work for the strategic battle!
Horizon Chase Turbo
Horizon Chase Turbo
Thrilling arcade racing game, inspired by Outrun, Top Gear, Lotus Turbo Challenge and the whole generation of super-fun-straight-to-the-point racing games.
Midgar Studio & Fusty Games
Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World, enhance your gear and perform incredible tricks and combos.
Knockout League
Grab Games
We’re excited to announce that Knockout League is coming to PS VR. Train with a speed bag, step up your skills with the focus mitts, or see how long you can survive in Reflex Alley. Fight your way through nine crazy characters to become the Knockout League champ.
Digital Sun
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero. Coming to PS4 in 2018.
Grip Digital s.r.o.
Coming in 2018, Mothergunship is a bullet-hell FPS where you can craft gun monstrosities that no reasonable person could ever lift, fight gigantic bosses, play together with your friends and defeat a robotic armada that conquered Earth!
Omen of Sorrow
AOne Games
Omen of Sorrow
Clear your mind, clench your fists and get ready for a wicked battle. Powered by Unreal Engine 4, Omen of Sorrow delivers a deep 2D battle system inspired by the classics, bringing back the edge, mindset and philosophy rooted in the genre’s arcade legacy, taking it to the next level with innovative features and fighting mechanics. Join the battle, conquer darkness. Get the demo now!
The Church in the Darkness
Paranoid Productions
The Church in the Darkness
What happened to Alex? To find out, travel to South America and infiltrate the Collective Justice Mission, a secretive cult where nothing is what it seems. Find the answers in one of the many ways the story can play out in The Church in the Darkness, coming to PS4 in 2018.
The Forest
Endnight Games
The Forest
We are extremely excited to bring ‘The Forest’ to the PlayStation platform in 2018! Craft weapons from sticks and stones. Chop down trees to make a base. Fight to stay alive against a vicious enemy force. Although a harrowing experience in single player, you can now team up with a friend or two and even the odds. Our latest trailer showcases the cooperative multiplayer aspect of the game, surviving with a friend, exploring caves and building a base.
The Persistence
The Persistence
Time to steel yourself! The procedurally generated horrors of The Persistence are coming to PlayStation VR in July 2018!
Tower 57
Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets. Coming to your PS4 in 2018.
Wattam is the latest game from Katamari Damacy creator, Keita Takahashi. Grab a friend and join the mayor to explore the world of Wattam together as you run, jump, climb, hold hands, explode, and more with colorful characters that will surprise you at every joyful turn. Wattam will be coming to PS4 in 2018.
Categories: News

LocoRoco 2 Remastered Rolls to PS4 Today

Sat, 12/09/2017 - 17:00

Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered!

We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered!

As you can see, there are plenty of high-flying, fast-rolling and crazy-bouncing adventures that await you, so here’s a few tips to help you along the way!

Check everywhere for hidden areas

The world of LocoRoco 2 Remastered is packed with secrets. Every wall you see, every crack in the ground, every odd-looking leaf and unique area likely holds some kind of reward, so make sure to get as close as you can and investigate!

 Hidden Area Hidden Area

Look into their eyes

As if their cute songs weren’t enough, the LocoRoco are also really great about telling you when there’s secrets nearby. If you see your LocoRoco’s antennae start to wiggle and notice them looking at something, set your controller down for a moment and let them investigate! (That’s right. They’ll approach the area on their own!)

LocoRoco 2 RemasteredLocoRoco 2 Remastered

The MuiMui House is the Key ~

Every MuiMui you rescue in a stage will make their way to the MuiMui house – an ever-growing utopia for MuiMui, LocoRoco and all of their friends!
New to LocoRoco 2 Remastered is the ability to collect items throughout the game and use them to continuously build new rooms and furniture for your MuiMui residents. The bigger the MuiMui house becomes, the more items you’ll receive from the MuiMui, some of which will allow you to access hidden stages!

But wait! That’s not all. Those who manage to 100% complete the MuiMui House will receive an EXTRA special reward, so make sure to do your best!

 MuiMui House MuiMui House

Get rid of the Bunyo!

Throughout every stage in the game you’ll find Bunyo – little bits of black muck formed from the songs of the Moja. Bunyo actually suck the life out of the stages they inhabit, so do your best to clear every Bunyo out of all of the stages! Some are hidden quite well, so you’ll have to search high and low, but a special challenge awaits those who manage to do so.

LocoRoco 2 RemasteredLocoRoco 2 Remastered

As a final reminder, those who pick up LocoRoco 2 Remastered throughout this PSX weekend will also receive a special Holiday Theme! This theme features a brand new music track and is only available for a very limited time, so don’t miss out!

 Holiday Theme Holiday Theme

We hope you enjoy LocoRoco 2 Remastered, and have a wonderful holiday!

Categories: News

Introducing Call of Duty: WWII MLG GameBattles Tournaments, Now Live on PS4

Sat, 12/09/2017 - 16:00

Competitive players, we’ve got a major update for you. For the first time, Call of Duty: WWII players in the Americas and select Asian territories will be able to register for and manage MLG GameBattles tournaments directly from their PS4 start menu beginning today.

Because Call of Duty: WWII’s new update is tightly integrated with MLG GameBattles at the PS4 system level, managing your Call of Duty: WWII qualifying matches and tournaments is easy and seamless.

Starting December 10, we will be opening registration for the first wave of Call of Duty: WWII competitive events. Starting events will be a mix of classic 2v2 to 6v6 Call of Duty competitive game types including, Hardpoint, Search and Destroy and Call of Duty World League events.

To bring this awesome new feature to our fans, we worked hand in hand with teams at Activision, Sledgehammer Games, High Moon, and MLG to craft a world-class tournament system for Call of Duty. The new platform and title-level integration for MLG GameBattles and Call of Duty: WWII makes jumping into competitive gameplay simple and fast whether you are new to esports or a seasoned veteran. Let’s look at some of the features that we have built for you.

System-Level Teams

Through the PS4 Events and Tournaments platform, you can now create and manage teams of up to 100 members including your friends, family, and favorite players on PlayStation Network. Once you setup your team, registering and participating in any of the featured Call of Duty: WWII events is as quick as a few button presses. Included in your team setup is team-specific chat, unique banners and logos, and complete tracking of your gameplay history and events you and your team have participated in.

Direct Integration into Call of Duty: WWII

Once you have chosen an event, registered, and checked-in, getting into gameplay is completely automated. Call of Duty: WWII and the Tournaments platform will automatically match your team with your opponent, setup the match types (including map rotation, rule set, etc.), and place you directly into the game lobby after you click “Join Match” from the PlayStation Tournaments section or directly within Call of Duty: WWII’s menu screen.

But what about when the match is over you ask? Again, the integration work done between our development teams ensures that your results are automatically reported, verified, and finalized without ever having to enter the results. This makes moving to your next match (Hopefully you won!) smooth, quick, and accurate, with no manual input or verification needed.

Along with this comes integration directly into the Call of Duty: WWII menus from the teams at Sledgehammer Games and High Moon. Here you can find tournaments, see the events you have upcoming, and join any of your matches that are about to start.

 Tournaments on PS4

 Tournaments on PS4 Tournaments on PS4

As you can see, the teams at Activision and PlayStation are committed to offering the best place to compete in Call of Duty tournaments. Whether you want to climb the ranks to a CWL pro, or just enjoy casual competition with fellow Call of Duty: WWII fans, we have built a system that makes it as easy as possible.

So, grab your friends, create your teams, and we’ll see you online!

Categories: News

Shadow of the Colossus: PS4 Pro Enhancements, Special Edition Revealed

Sat, 12/09/2017 - 13:00

Though we have repeatedly confirmed that Shadow of the Colossus on PS4 is a full, ground up remake of the all-time classic, it is a fact that is harder to communicate via text or stills. To make it more clear, we have created a comparison video, which you can watch above, that shows the amount of work that has gone into this project to fully leverage the horsepower of modern gaming consoles.

Shadow of the Colossus on PS4

Shadow of the Colossus on PS4Shadow of the Colossus on PS4

For the first time, we are also happy to confirm that PlayStation 4 Pro users will benefit from two play options:

  • Cinematic, which emphasizes image quality, and for owners of compatible 4K HDR displays, boasts a beautiful dynamic 4K image targeting 30 fps
  • Performance, which delivers an extremely fluid frame rate targeting 60 fps

Shadow of the Colossus has never looked this good, or moved with this much fluidity. To give you more information about the PS4 Pro enhancements, check out this video feature:

Lastly, we are also proud to reveal a Special Edition release, which will include the following bonus items: Steelbook Collector’s Case with outer sleeve, Artist Postcards, Printed Manual, In-game Digital Extras (Ancient Bow, Cloak of Fate, “Spotted Steed” Agro skin), Two Custom PS4 Themes, Colossi Avatar Set for PS4, Physical World Map, and Colossi Stickers.

 Special Edition

Shadow of the Colossus is as much a prized part of our library as we hope it is yours, and so we wanted to make something special for you, its fans. The Special Edition will also be available on February 6th with an MSRP of $49.99.

Categories: News

Rick and Morty: Virtual Rick-ality is Coming to PS VR in 2018

Sat, 12/09/2017 - 05:51

Rick and Morty: Virtual Rick-ality is a great way to question your self worth, and we’re excited to give PlayStation VR owners the chance to do just that in 2018 when Virtual Rick-ality comes to PS VR.

Rick and Morty - Virtual Rick-ality
Virtual Rick-ality is a fully-voiced VR game featuring Rick, Morty, and oodles of iconic stuff from the TV show. In the game, you play as a Morty clone on a journey that’ll take you across multiple dimensions and to places like Purgatory and even the Smiths’ bathroom. Along the way, you’ll solve puzzles and experience a great Rick and Morty story.
One of our favorite things to talk about is the sheer amount of stuff you can do in Virtual Rick-ality. To name a few:

  • You can listen to Rick’s instructions (or, don’t!).
  • Walk through portals into space. Or other dimensions.
  • Flip knobs. Press buttons. Wear hats. Throw and break stuff. Drink detergent.
  • Combine objects in the Combinator to make new objects.
  • Control your own Youseeks. Make him explode.
  • Experience death.
  • Raise a pet. Feed a monster. Eat fruits and vegetables.
  • Learn how to fix an intergalactic car.

And you can do all of that without leaving the comfort of your PS VR in your living room. Or den? Or basement? We don’t know your life. But Virtual Rick-ality is the most immersive way to get into the world of Rick and Morty.

Rick and Morty - Virtual Rick-ality
If you’d like to get your hands on the PS VR version before 2018, your first chance will be at PlayStation Experience! We’ll be there with a few stations offering demos. Come check it out! Wubba Lubba dub dub!

Categories: News

MediEvil Returning to PS4 in 2018

Sat, 12/09/2017 - 05:44

That’s another PlayStation Experience in the books! And we’ve been holding onto some especially exciting news. Hot on the heels of this year’s smash hit Crash Bandicoot N. Sane Trilogy, we’re making another PlayStation fan dream come true: a proper, PS4-grade resurrection of the original MediEvil just in time for the game’s 20th anniversary.

If you’re not familiar with the MediEvil series, it’s a colorful action-adventure game originally released in 1998 for the original PlayStation system. As the resurrected Sir Daniel Fortesque, players defend Gallowmere from the evil forces of Zarok, a sorcerer with the power to control the dead.

The game is noteworthy for its unique horror-comedy tone and its early contributions to the world of 3D gaming. It’s still a fan favorite, and I’m proud we can resurrect Sir Daniel once again.

Have a happy and healthy holidays — see you in 2018!

Categories: News

Jupiter & Mars Announced for PS4 and PlayStation VR

Sat, 12/09/2017 - 05:18

It’s been a while since I’ve been on PS Blog. The last time I was here with an original game it was for Lumines Electronic Symphony on PS Vita, a project I loved working on. What I’m really excited about now and the reason I’m here today is to lift the lid off my labor of love project, called Jupiter & Mars, a game that my former mentor from Q Entertainment, Tetsuya Mizuguchi, once told me “this is the game you were born to make.” Jupiter & Mars is a game set in a near-future Earth that displays one possible outcome originating from the excesses and abuses we inflict on the planet today.

Jupiter and Mars

You see, after moving back from Japan, where I was lucky enough to work at both Q Entertainment and Q-Games (unrelated to each other), I had just had my second child, a son. With two children in my family, I began to have serious concerns about the world they’d be growing up in. Plastics are found in nearly 90% of all the drinking water we consume, which leads to all sorts of health issues. We’re polluting our oceans at a prodigious rate that is unsustainable, and it’s possible that future wars will be ignited by a power-grab for the Earth’s remaining resources. I don’t know about you, but this isn’t the world I want for my children. So I pondered leaving the games industry and moving into conservation-related efforts. But while movies like The Cove and Racing Extinction made me burst into happy/sad tears, the work of legends like David Attenborough inspired me to stay. I thought “What can I possibly do to change things for the better?” The solution, to me and my partner Sam Kennedy (who I used to work with back in the day at places like 1UP and EGM), was not to throw everything I had learned in the past 20 years away, but to take that knowledge and find like-minded collaborators to create games inspired by and, in their own way, designed by nature. We figured if we can entertain people in that special way that video games can, and perhaps inspire them to educate themselves on a topic, then this would be worthwhile.

Jupiter and Mars

Although it can be played on all PS4 consoles, Jupiter & Mars was designed for PlayStation VR. You don’t have to go to an alien planet to feel like you’ve visited one. All you need to do is go underwater, which is an entirely different world, with unique demands and creatures and ways of interacting. We sought to bring this element out in the game, to the point that Sam and I got certified in scuba diving while in Sydney, Australia, so we’d be able to bring that authenticity into the game.

While Jupiter & Mars setting is inspired by real-world calamities, its gameplay draws inspiration from many of our past favorites, particularly Ico and The Last Guardian for the bond between their main characters. In the game, you control a dolphin named Jupiter along with your AI-companion Mars on an underwater adventure while you help restore life in the oceans. For those of you familiar with any of the games I’ve worked on in the past, you’ll find plenty of familiar elements represented here, too.

Jupiter and Mars

Our fledgling studio, Tigertron, and the games we make, creates great opportunities to build relationships with and collaborate with some of the greatest talent in the world. We’ll have more announcements in the coming months leading up to the release of Jupiter & Mars, but we’re already working with composers like Jonathan Atkinson, who was a part of the legendary George Martin (The Beatles) production team. We went with Jonathan to London to record our theme song, and the voice that brings it to life is the incredibly talented Nami Miyahara, whose vocals you may recognize from Genki Rockets’ ‘Heavenly Star’ among others. As with everything I work on, music plays an integral, memorable role in the game, and while Jupiter & Mars is not a “music game,” it is musical.

Last but not least, we are working with two great Australian teams to help bring Jupiter & Mars to life: Tantalus and Wicked Witch. It’s been great to work with a bunch of like-minded game creators to help us realize our vision of making games that branch out in new directions. We’re 100% committed to creating awesome games inspired by nature, so we may give back to nature, and will do so by donating a portion of our proceeds to organizations dedicated to preserving the planet for future generations to come. Just like my kids.

Jupiter & Mars will release in Q2, 2018 for PlayStation 4 and PlayStation VR.

Categories: News