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Marvel Trading Card Game - Atomicgamer
Atomicgamer
Here's the client for Marvel Trading Card Game, a card based-strategy video game featuring the Marvel Universe for the Nintendo DS, ...
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Blade Kitten for PS3: Artificial Intelligence, Physics in a 2D World
Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.
Early in development, Blade Kitten was both a 3D and a 2D game and you could switch between them instantly — you’d run through a section then it would transition to 2D. It didn’t take us long to fall in love with the 2D version, so we focused all our efforts on making the 2D the fun game it is today.
From the start of our project, our goal as programmers was to give the designers all the power they needed to create the game that they wanted. Ideally, a level designer controls the player’s progression and experience in each area of the game (enemy placement, special events, collectables, and so on). So rather than implement a boss character’s attack moves myself, I would give the designers scripting tools to implement the boss themselves.
This proved to be one of the best decisions we made. For example, the level where Kit is running away from a huge monster called Acland, who destroys everything in his path, was completely scripted by the designers — as were all our bosses and many of the encounters you see. This has allowed for a much more flexible design with changes being quick and easy. But most importantly, much happier designers!
Being able to move any object anywhere and have our characters move along with them was fundamental to our game, so we made it so Kit can attach to pretty much everything. If the object moves or rotates, so does she. The level designers have done a great job using this and, even from the first level, you will see some fun movement and puzzles you can play with using these moving objects.
Blade Kitten was a re-think of how we normally do artificial intelligence. As there is a single plane that everyone fights on, we needed to make all the enemies work together without getting in each other’s way. Therefore, you’ll see things like the front guy duck down so the guy behind him can take a shot, or even have one guy jump over another to try to aggressively get to you. They all work together which helps create an interesting experience without overwhelming the player. It’s important that the enemies in the game feel like they are alive and are planning their strategy together to form a real challenge to players.
It was fun to get physics working properly in a 2D environment. We have some items which are fully 3D enabled and allowed to fly off into the yonder. Enemies have “ragdoll” effects that have them falling down in different ways when hit, and “fraggable” objects that break apart realistically. Additionally we have items that are fully physics-driven but stay on the player’s plane so you can use them without worrying about them flying away from you. This goes towards making the game world deeper, more detailed and unpredictable.
I hope you all enjoy this game as much as we have enjoyed making it.
Bringing Black Ops to the Handheld - IGN

IGN
IGN
The Nintendo DS game, in development at n-Space – the team that has handled the DS editions of Call of Duty for the past three years -- will be a standalone ...
MAG v1.07 Available Early August
If you consider yourself the type of person who likes getting new video game features for free, then our next MAG patch — version 1.07, due in early August — is definitely something for you.
Yes friends, in just over a week from now, players will be treated to a number of features that you’ve been asking us for all summer in addition to a few surprises. Like what, you ask? Like these:
- A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period.
- Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map.
- Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way.
- Redesigned versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps that include new obstacles and repaired exploits.
- New lighting effects for more attractive and realistic environments.
- Various fixes to address bugs or glitches to improve MAG’s overall performance.
Of course, there are a number of other additions and fixes coming with MAG v1.07, but the points listed above should whet your appetites while you wait for the full list of changes closer to the update.
Watch this space for patch details next week and, as always, let us know what you think of these modifications on our official forums.
New Pokémon lands #000 spot in Black and White - Geek.com

Gaming Union
Geek.com
Japanese players will be able to obtain Victini between the game's release on September 18 through October 18 at their local DS Download Stations. Nintendo ...
Fan-Created Pokémon MMORPGMMORPG News (blog)
Pokemon Black and White Gives Out Legendary Pokemon at LaunchJust Push Start (blog)
Black and White Pokemon Number 000 ReleasedGaming Union
MMOMFG (blog) -Kotaku.com (blog) -Nintendo World Report
all 19 news articles »
Dead Space 2, Ignition, Extraction, Aftermath, and Salvage
It’s been a busy few days for Dead Space fans; a lot of news has come to light over the last week. While Dead Space 2 is still on track for early 2011, the world of Isaac Clarke is spreading like necromorphs through a ventilation system.
In this interview from last week’s EA Showcase, Dead Space 2 Producer Rich Briggs answers your questions about Dead Space 2 and the PS3-exclusive HD edition of Dead Space Extraction, and details the forthcoming Dead Space Ignition (which will tie in to DS2).
Later on in the week, EA/Visceral Games made even more Dead Space-related announcements at Comic-Con. Here’s Dead Space 2 executive producer Steve Papoutsis with details for our readers:
Today is a very exciting day for the Dead Space franchise. I’m proud to announce 2 new fiction extensions for the Dead Space universe.
Dead Space Aftermath is our second animated feature. It tells the story of what happened after Isaac had his encounter with the red marker. We are working on this with Starz/Film Roman and will be released January 2011.
Dead Space Salvage is a new graphic novel featuring the talented artist Christopher Shy. It takes a peak at what happened to the Ishimura after Isaac departed.
Both of these additions will continue to expand the Dead Space fiction and we can’t wait to see what people think when they get to enjoy them.
If this stuff sounds cool please post a message and let us know. Thanks.
Monopoly giving away the money in its bank - Philadelphia Inquirer
Philadelphia Inquirer
Seventy-five finalists will also win an electronic version of the Monopoly game for either the Xbox 360, Nintendo Playstation 3, Nintendo Wii or Nintendo DS ...
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LEGO Battles Cheat Codes VI (DS) - Softpedia
Softpedia
Interactive exclusively for the Nintendo DS on the 9th of June 2009. The storyline of the title spans over six of the original LEGO universes and has ...
LEGO Harry Potter: Years 1-4 Unlockables IV (DS)Softpedia
all 5 news articles »
Amazon.com Deal of the Day for Tuesday 7 / 27 - Nintendo DS Transformers: War ... - seibertron.com
seibertron.com
You can see more details of the DS games here, as part of our ongoing War for Cybertron coverage! Seibertron.com: all the War for Cybertron coverage you ...
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Cheap Sega, PSP, Nintendo options for college gamers - WalletPop (blog)
WalletPop (blog)
Let's take a look at some slightly older (but still fun) options: Sure, the 3DS is going to blow the lid off of the original DS' graphics, but the Nintendo ...
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Next PS3 Firmware Update Adds PlayStation Store Recommendations
Hi everyone, the next PlayStation 3 (PS3) system software update is coming soon. Firmware update 3.41 will add recommendations for games and videos on PlayStation Store. When you’re browsing through the details of a particular title, you’ll see a new “You May Like” section on the right-hand side. This section lists additional items based on the purchases of other PlayStation Network members who have purchased the item you’re currently looking at.
You can then click on this section to zoom in on the list and scroll the recommended titles.
This feature is a great way to discover new games that you may not know about, and it’s another step toward making the shopping experience easier and better for you all — similar to the five-star ratings feature we added in the last firmware update. Please note that while the 3.41 update will be released shortly, the recommendations feature on PlayStation Store is slated to go live by the end of July.
In addition to this PS3 update, the next PSP (PlayStation Portable) firmware update (v.6.31) will be coming as well. This is a minor update, and system software stability during use of some PSP format software titles has been improved.
As always, we look forward to your feedback.
Japanese Tale With Western Flourishes - New York Times

Metro
New York Times
Dragon Quest IX: Sentinels of the Starry Skies This role-playing game has been released in North America for the Nintendo DS. The latest on the arts, ...
Nintendo Week: July 26th - Dragon Quest IX launch party, WarioWare DIY, LITAussie-Nintendo.com
Dragon Quest VI Renamed Dragon Quest VI: Realms Of Revelation?Siliconera (blog)
'Dragon Quest IX' is an old-school delightThe Detroit News
all 10 news articles »
New Copyright Rules Could Legalize Console Mods - WorthPlaying.com
WorthPlaying.com
With the iPhone's recent push into the gaming market and its positioning of the iPhone as a competitor to the Sony PSP and Nintendo DS, one could plausibly ...
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ModNation Monday: Creations of the Week
Greetings everyone Ramone Russell here with another ModNation Monday update!
MNR Creations of the Week
Amazing creations in ModNation get shared every day and we are playing a ton of them. If you are interested in submitting your mod, kart or track to be a future “creation” of the week be sure to visit up on the official ModNation Community site and who knows? You might see your handy work on the PlayStation.Blog.
Mods of the Week
Mod Name: Break Time
Creator: coltsandcubsfan
Mod Name: Ike(Remaster)
Creator: paradise131
Karts of the Week
Kart Name: Buggy O’Hare
Creator: SuperSpecs
Kart Name: DualShock
Creator: cros1625
Tracks of the Week
Track Name: The Desert Kingdom
Created by: StealthReborn–
StealthReborn—says “This is another map that’s well suited for the beginners and a very fascinating map for the advanced players. There’s a lot to see in this map, and a couple of minor surprises. You think you’re going to be going through that hoop in the air? Think again, you might just find yourself on the same road heading straight for a devastator if you’re not careful. This map is has tons of scenery, nice twists and turns to satisfy everyone.”
Track Name: Alpine Stadium
Created by: dragon_Bremen
dragon_Bremen says “Blast up (or over!) Winding mountain roads, through dangerous caves and BLAST OFF the peak at maximum altitude and velocity! Pods are easy pickings at the base, but become harder to grab toward the top. Can you find all the shortcuts?”
Track Name: Roma
Created by: CIV_BOSS
CIV_BOSS says “This is a trip through ancient Rome. When you play this track you’ll have a choice of whether to focus on the track and win or just be absolutely amazed at how beautiful this map is, and probably hit a wall staring off into the scenery. You will blast off over the Pantheon through the roman city and market, around or through the coliseum, across the aqueduct and through the Circus Maximus. Have fun playing or just enjoy the beauty.
Hot Lap Roster for this week
Continuing with the trend we started weeks ago, this week’s Hot Lap roster features all new community created tracks.
- Monday: The Desert Kingdom, by StealthReborn–
- Tuesday: Mount St. Salad Climb, by SaladSnacksSTD
- Wednesday: Morning Sprint, by Crashdance23
- Thursday: Roma, by CIV_BOSS
- Friday: Festival Circuit, by dragon_Bremen
- Saturday: Crimson Valley 1.6, by BorrelnootjeNL
- Sunday: La Lotte, by INeon_INoodle
What’s up with the PATCH?
We know everyone has been extremely patient with this patch and it’s much appreciated. We are happy to say that we hope to have a solid release date next ModNation Monday.
Until then… see you in the ModSpot!
DC Universe Online for PS3: Full Comic-Con trailer
We told you something legendary was about to happen! One of the hits of San Diego Comic-Con weekend was the debut of the full cinematic trailer (a whopping 5 and a half minutes) for DC Universe Online, entitled “Who Do You Trust?” In addition to being shown on Spike TV, the trailer also made its Comic-Con premiere at the DCUO panel discussion to thunderous applause.
In DC Universe Online, you’ll be able to team up with legendary DC heroes like Batman, Superman, and Green Lantern… or pledge allegiance to the Joker, Lex Luthor, and other classic villains to determine the fate of the DC Universe. During the struggle for supremacy, you’ll team up with thousands of other players online from your PS3, customize your own skills and abilities, and ultimately create the most powerful super-being ever depicted in a videogame setting
So now that we know that gamers can become the next great legend of the DC Universe, the next question is whether or not they’ll save it, or conquer it? Guess we’ll find out when the game hits the PS3 on November 2nd.
PlayStation Move hands-on: Resident Evil 5 Gold Edition
At last week’s PlayStation event in NYC, I was pleased to see Resident Evil 5: Gold Edition make an appearance — complete with the new PlayStation Move control scheme.
I grabbed a PlayStation Move and a Navigation Controller and dove into a combat sequence several chapters into the game. Several details quickly became apparent:
Aiming is much, much easier. I was able to pop headshots, even at long ranges, with impressive accuracy using the PlayStation Move’s reticule aiming. You move your character with an analog stick (via the Navigation Controller or a DualShock 3), then squeeze the trigger on the PlayStation Move to draw your weapon. Once your shot is lined up, you press the Move button with your thumb to fire the shot. Easy!
From what I played, the new PlayStation Move aiming controls will be a big help to players who had difficulty adjusting to Resident Evil 5’s default analog stick control scheme.
Knifing is easier, too. In the original version of Resident Evil 5, swinging your knife was a two-step process: you pressed and held one button to ready the knife, and another to swing it. But using PlayStation Move, you can “waggle” the motion controller to immediately swing the knife at any time. It’s handier in a pinch, and makes close-quarters battles feel faster and deadlier. It’s also easier to smash open crates and barrels to find those all-important healing herbs.
Reloading works through a similar process: you pull the trigger to ready your weapon, then “waggle” the PlayStation Move control to reload. These tweaks make the game feel faster and nimbler, freeing up precious seconds during heated combat sequences.
Chris and Sheva are more maneuverable. By shifting the run button to the left-hand Navigation Controller (or a DualShock 3), Resident Evil 5 frees up your right hand for aiming and knifing. This has a liberating effect on the game’s pacing by encouraging more hit-and-run tactics — a must when battling tough bosses such as the chainsaw-wielding Majini. Much like the other enhancements to the PlayStation Move control scheme, this makes playing Resident Evil 5: Gold Edition a nimbler, easier process.
If you already own a copy of Resident Evil 5: Gold Edition for your PS3, you’ll be able to download a free patch close to the launch of the PlayStation Move (September 19th in North America) to enable the new motion-control scheme. This will only work with RE5 copies labeled “Gold Edition” — the original version of RE5 won’t be receiving the patch, for technical reasons.
Moving forward, all new “Gold Edition” versions of Resident Evil 5 that hit store shelves after the launch of PlayStation Move will come with PlayStation Move support included on the disc. Resident Evil 5: Gold Edition also comes with all the DLC add-ons, including the new “Desperate Escape” and “Lost in Nightmares” scenarios, as standard features.
Have any other questions about Resident Evil 5: Gold Edition’s new PlayStation Move control scheme? Ask away in the comments and I’ll see what I can dig up.
Diet Coach – Nintendo DS - Zergwatch
Zergwatch
Filed under DS. You can follow any responses to this entry through the RSS 2.0. Both comments and pings are currently closed. ...
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New Video Game Releases for the Week of July 26, 2010 (Xbox 360 / PS3 / Wii ... - HawtWired (blog)
HawtWired (blog)
Check out the full list of new video game releases (USA) for the week of July 26, 2010 on Xbox 360, PlayStation 3, Nintendo Wii, Sony PSP, Nintendo DS, ...
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LEGO Battles Cheat Codes V (DS) - Softpedia
Softpedia
Interactive exclusively for the Nintendo DS on the 9th of June 2009. The storyline of the title spans over six of the original LEGO universes and has ...
LEGO Harry Potter: Years 1-4 Unlockables III (DS)Softpedia
all 6 news articles »
TRAIN, RELAX AND STRENGTHEN YOUR FACIAL MUSCLES WITH FACE TRAINING ON YOUR ... - Gamasutra
Gamasutra
In the same way that you helped train your brain with Dr Kawashima's Brain Training series of games for Nintendo DS, Face Training contains a series of ...
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